Tools of the Trade

These days it takes more than pencil and paper to make commercial art. We have experience with the most widely used art tools including:

  • Photoshop
  • Illustrator
  • Flash
  • Dream-weaver
  • Fireworks
  • Acrobat
  • and more!

Click to see examples of my work

 

 

 

 

 

 

 

 

 

It's not a matter of tools, it's a matter of skill and technique that comes from years of experience in the digital art field. It's not only knowing how to make something that looks good, but making sure it still looks good when it's on your website, ad or product.
About our founder
Kyle Miller has been drawing cartoons "as long as I can remember." His journey through the world of game development began in the early 80’s as a free-lance artist for Steve Jackson Games’ Toon, the Cartoon Roleplaying Game. Kyle soon joined the staff at Steve Jackson Games, providing art for several more Toon products as well as many products in the Car Wars, Gurps and Ogre series of games. But what Kyle really wanted to do was make computer games, so he eventually wound up as an art director at Dynamix (part of the Sierra family) in the early 90’s. There he added his deft touch to Aces of the Deep, Betrayal at Krondor, and Space Quest 5. Kyle moved from Art to Game Design when he made the proposal for 3D Ultra Pinball: Outpost Odyssey. The game was a huge success and led to four more pinball games, three minigolf games, two radio car games and even a train game, all under the 3D Ultra label. Kyle currently lives in Chicago where he worked on the Charlie and the Chocolate Factory, Family Guy and Ben 10 games. In the span of his carrer, Kyle has worked on a variety of games, too many to count by his recollection. In addition to his work as a game designer, Kyle also does the illustration duties on the syndicated comic, Working Daze for United Media’s comics.com.